![]() ![]() However, you can still return to Aureus and speak to him about the lighthouse to be rewarded. Regardless of how you decide to deal with the legionnaires, this resolves The Scaredy Pact. Depending on your dialogue choices, this may cause an argument between your two main characters, which results in a Rock-Paper-Scissors mini-game. You'll be given a choice here whether you tell them what happened and let them make their report, or if you force them to do everything themselves. Loot as you wish, then leave the lighthouse and return back to the two legionnaires. This updates several of your side quests, including The Scaredy Pact, as well as triggering Lost Love at the Lighthouse. Speak to him to learn about why he's haunting the lighthouse. Once the Ghoul is down, enter the lighthouse, then head down into its basement. This is in your best interest, because the longer the Ghoul stays alive, the more of his dogs he'll wind up summoning. The Ghoul's defense isn't abnormally high, so it's probable that you'll kill the Ghoul before dealing with the skeleton archers. Deal with the dogs, then move in and start attacking the Ghoul once you can safely withstand the archers' attacks. The Ghoul's skeleton archers won't move forward very fast, so they'll likely miss when they attempt to attack you unless you send in a tank too early. Once the Frozen status ailment wears off, the Ghoul will have to summon more dogs and will not attack. It will be constantly raining during this battle, so if you have Jahan or a different mage cast Chill on the Ghoul, you'll keep him contained while you deal with the dogs. As long as the dogs are dying the Ghoul will be too busy resurrecting them to attack you.Īnother strategy that goes hand-in-hand is to keep the Ghoul frozen. The dogs are pretty weak, and can be killed very easily with fire, so that should be your first priority. Then, if you kill any of the zombie dogs, the Ghoul tends to use its turns by summoning more. However, the Ghoul prefers not to do this usually, the Ghoul's opening move will be to rally its forces. The worst part about the Ghoul itself is that it can teleport to melee attack any of your characters. If you're not at level 4 or 5 at this point, it's going to be a very tough battle. Each chapter, dedicated to a location, offers walkthroughs for both the main and side quests. Among them, you can find: Fort Joy, Reaper's Coast, Nameless Isle, and Arx. The walkthrough lists all major locations that are visited in the course of the game. You'll have a fight against a strong enemy named The Ghoul-That-Guards-The-Lighthouse. The second major part of the guide is a detailed walkthrough for Divinity Original Sin 2. ![]() Keep going southwest and you'll find the lighthouse. Keep going southwest and, after a brief fight, you'll come across the only two legionnaires who survived from the lighthouse unit. Travel southwest and you'll eventually come to a Waypoint Portal. Leave the city via the open stone arch in the west, then travel northwest until you reach the edge of the map. The lighthouse is located to the far west of the city. If playing Divinity: Original Sin - Enhanced Edition, this quest is acquired from Selenia, She can be located at a desk situated outside opposite the Legion's kitchen. ![]()
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